On Tue, 25 May 1999, Jason M. R. wrote:
>Not quire sure but maybe you all cal enlighten me. I
>think that somewhere it says that the maximum damage
>that a player can do to a mob is 100. Or somthing close
>to that, Can someone lemme know where thatr is so I can
>change it.
moving:~$ fgrep -n MAX mud/circle30bpl15/src/*.c | fgrep 100
mud/circle30bpl15/src/act.comm.c:238:#define MAX_NOTE_LENGTH 1000 /* arbitrary */
mud/circle30bpl15/src/act.informative.c:157: percent = (100 * GET_HIT(i)) / GET_MAX_HIT(i);
mud/circle30bpl15/src/class.c:1706:#define EXP_MAX 10000000
mud/circle30bpl15/src/class.c:1721: return EXP_MAX - ((LVL_IMPL - level) * 1000);
mud/circle30bpl15/src/fight.c:112: return (MAX(-100, armorclass)); /* -100 is lowest */
mud/circle30bpl15/src/fight.c:698: dam = MAX(MIN(dam, 100), 0);
The right line should be obvious.
--
George Greer | The OasisOLC Maintenance Effort
greerga@circlemud.org | http://developer.circlemud.org/OasisOLC/
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