this:
if (!*arg && (ch->in_room != join_room))
prolly needs to be something akin to this:
if (!*arg && (ch->in_room != alchemist_join_room || ch->in_room !=
necromancer_join_room || ch->in_room != ranger_join_room))
: )
-----Original Message-----
From: Drew Johnston <Drew29028@aol.com>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Monday, May 31, 1999 5:24 PM
Subject: In game Class Joining
>Subj: In game Class Joining
>Date: 5/31/99 10:09:14 AM Pacific Daylight Time
>From: Drew29028
>To: CIRCLE@POST.QUEENSA.CA
>
>
>Hey. Im trying to make my own in game class-joining system ( I like the
>role-playing factor of a character having to find the guild in their
hometown
>and join it that way).
>But anyways, i made a ACMD(do_enroll) function which when typed checks to
see
>if the player is in a designated guildhouse (defined in config.c along with
>the donation and start rooms). But when i test it out in game, even when i
am
>in a joining room, it shows the message that i need to be in a guild room.
>Here is my code snippet:
>
>ACMD(do_enroll)
>{
> one_argument(argument, arg);
>
> if (!*arg && (ch->in_room != join_room))
> send_to_char("Go to a guild if you wish to enroll!\r\n", ch);
> /* above message is the one that pops up even when im in the right room
*/
>
> else if (!*arg && (ch->in_room == alchemist_join_room)) {
> send_to_char("The alchemist guild leader nods his head and shakes your
>hand.\r\n", ch);
> ch->player.chclass = CLASS_ALCHEMIST;
>
>etc. for each class
>
>did write the comparison wrong or what?
>
> Drew
> TalonMUD
>
>
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