Nocturnal Occulto wrote:
> Editing a new mob ruins the zone flags in other zones. Example...
>
> First I do a zedit at room 3014 this gives
> ..
> 0 - Load the Peacekeeper [3059], Max : 5
> 1 - Load the cityguard [3060], Max : 10
> 2 - then Equip with a long sword [3022], Wielded, Max : 100
> 3 - Load the green gelatinous blob [3068], Max : 4
> 4 - <END OF LIST>
> ...
> I quit and editing a new mob then saves it internally
> medit 15032
>
> then I go back to room 3014 and zedit, now I got
> ..
> [Command list]
> 0 - Load the cityguard [3060], Max : 5
> 1 - Load the janitor [3061], Max : 10
> 2 - then Equip with a long sword [3022], Wielded, Max : 100
> 3 - Load the Pet Shop Boy [3089], Max : 4
> 4 - <END OF LIST>
> ..
>
> Thought Id ask if anybody has a quick fix for this ;)
>
> Regards Laf
>
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Ive found it I think, problem is in add_mobile
in this line
ZCMD(zone, cmd_no).arg1 += (ZCMD(zone, cmd_no).arg1 >= new_mob_num);
problem is new_mob_num is always 0, that cant be correct.
Regards ROnny
--
--------------- Codito, ergo sum - "I code, therefore I am" --------------------
http://birk113.studby.uio.no/~ronnyi ronnyi@ifi.uio.no
I also own a online RolePlayingGame called Blackfire located at:
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http://birk113.studby.uio.no/~ronnyi/Blackfire
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