I'm working on a system of player regeneration that updates the player
every second instead of just once per tick. I was wondering if anyone had
ever tried a system like this and if they had experienced any
advantages/disadvantages that I should be aware of. Also, I was wondering
how rough it would be on the CPU to update all playing chars that are <=
POS_SITTING every second (usually have about 20 players on at a time).
Chuck
Planet Dragos(tm) Customer Support Team
Contact Information:
~~~~~~~~~~~~~~~~~~~~
Website . . . . . . . . http://planet-dragos.com/
Email . . . . . . . . . support@planet-dragos.com
Address . . . . . . . . 307 North Oak Street - Hammond, LA 70401
Cheryl Drago/Owner . . cheryl@planet-dragos.com
Chuck Reed/Webmaster . chuck@planet-dragos.com
Toll free number . . . 1-888-DRAGOS-8
Local Number . . . . . 504-345-4511
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