We've begun the long haul for making most mobs do *something* out of the
ordinary. Most of what we're doing was originally the MobProgs, and now
DGScripts. I really think that if your doing this, you will have an
easier time of it if you would use DGScripts instead of hardcoding it
into Spec's. We have a few test mobs that have created their own clan
and seek to destroy those puny members of other clans. *so far they do
pretty good*. They do everything from eating/sleeping to more complex
group strategy fighting. It shouldn't be too bad to do this, though, it
will slow your mud down, nothing significant, but it seems like I'm on a
speed kick. Good Luck.
Baktor
Elvis Mohan wrote:
> Anyone ever thought of creating artificial intelligent mobs?
> I am currently in the process of desiging/implementing this and would
> like some guidance (NOTE: Not asking for code).
>
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