<SNIP>
> We've begun the long haul for making most mobs do *something* out of the
> ordinary. Most of what we're doing was originally the MobProgs, and now
> DGScripts. I really think that if your doing this, you will have an
> easier time of it if you would use DGScripts instead of hardcoding it
> into Spec's.
<SNIP>
Wasn't thinking of doing it in Specs =) ... my idea was to create a routine
that woud update by tics.... sound feasible ?
>We have a few test mobs that have created their own clan
> and seek to destroy those puny members of other clans. *so far they do
> pretty good*. They do everything from eating/sleeping to more complex
> group strategy fighting. It shouldn't be too bad to do this, though, it
> will slow your mud down, nothing significant, but it seems like I'm on a
> speed kick. Good Luck.
>
That sounds cool :-) DGScripts is great and would also be stuck in.
Thanks.
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