>Secondly, has anyone developed a round-time based command system, like that
>of GemStine III and Dragonrealms?
>Like if you don't want your players abusing a command like 'steal' by simply
>spamming it, you put a round-time on it, which is the number of seconds it
>takes before you can execute the command again. Obviously, as you get better
>in the skill your round-time for that skill-command decreases. Do players
>mind this?
Check out wait states.
Look in the bash command for an example of how to
use them.
Angelfire for your free web-based e-mail. http://www.angelfire.com
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