They way I did it, players only regen when they're sitting or lower in
position, and mobs regen on normal ticks.
Niether regen at all if fighting, so it evens out pretty well.
> Hey, hopefully looking for someone who has implemented a pulse-based
>hit/mana/move regen system to give some pointers on its effect. :) We have
>it in place, but of course it has made fights with mobs much harder, it
seems,
>since they now regen the same way.
> I'm wondering what you all may have done in this situation...keep
>mobs on ticks, slow their regen rates, etc... Thanks for any info you may
>have.
> Just to reiterate; not looking for who to code it, that is all done,
>just lookin at possible effects and ways to deal with and tweak the system.
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