I added several new variables to the following structs:
char_point_data
-10 new integer var's
- I also changed hitroll and damroll to short integers
I had this mud working fine with these additions and could manipulate
these values and save/load them to the pfile.
char_special_data_saved
- 6 new long integers
player_special_data_saved
- added 6 new integers w/o using the spares
- changed 2 of the long spares to integers
mob_special_data (here is where I think my problem stems)
- cannot remember what is was before, but it is now:
- 2 byte vars, 1 memory_rec, 1 int, and 3 int[5] arrays
Everything compiles w/o a complaint but when I boot the mud, it dies
and the last mesg in syslog.CRASH is:
7mobs, 140 bytes in index, 3220 bytes in prototypes.
I have only 1 mob file, and it complies to my new format. I cannot remember
exactly, but I belive my problems resulted after I modified db.c to read in
these
new values. (I had this working at first, then added some more support
little
by little then it broke)
I do not know what else to include, any ideas where my problem might lie?
-Chuck
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