I am wanting to temporarily use max_hit and max_move inside
nanny() to store values I only need during the character
creation process. Is this safe? It works very erratically
and I cannot seems to narrow it down to anything else.
I am assigning values to these two variables in CON_GET_NAME
like so:
case CON_GET_NAME:
if (d->character == NULL) {
CREATE(d->character, struct char_data, 1);
clear_char(d->character);
CREATE(d->character->player_specials, struct player_special_data, 1);
d->character->desc = d;
d->character->points.max_hit = 4;
d->character->points.max_move = 0; (
}
Am I using the variables to early or can I use them at all?
Thanks,
Chuck
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