Skills that improve on their own

From: Chuck Carson (ccarson@phi.org)
Date: 09/06/99


I am trying to do away with having players
practice their skills and have them improve
through use.

I was hoping someone is already doing this
and can give me some ballpark percentages
to use.

For ex., I have a search command that is
based on a perception skill that all classes
start with. The command will force a waitstate()
of an interval I am still trying to determine.

I currently have the chance of the skill imporving
like so:

if (number(1,101) == 1)
    // increase skill by 1

If this to often? I similuated 1000's of die rolls and
1 is not that common but I was hoping for some
'real mud' experience.

Thanks,Chuck


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