Is there a limit to the number of variables that can be contained in the
char_special_data structure.
I've added two char_data structures and the mud boots fine, but when I
add a third/fourth/etc... the mud seems to crash whenever I try to log
on.
I've tried setting these variables to NULL in reset_char, but it seems
that
other members such as hunting aren't initialized, so i don't think this
is the
problem.
Any ideas?
The max number of char_data variables it will allow is 6.
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