On Sat, 20 Nov 1999, Chris Gilbert wrote:
>What this means is you lower the number of copies of a string in the
>game, IE you've got 10 objects in the game they have 10 copies of the
>strings (I think they do, I can't remember now) using this you've got 1
>struct as above in the proto, and then 10 pointers to it.
Nope, they share one copy in the object index.
--
George Greer | Mailing list archives
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