George Greer wrote:
>
> On Sat, 20 Nov 1999, Chris Gilbert wrote:
>
> >What this means is you lower the number of copies of a string in the
> >game, IE you've got 10 objects in the game they have 10 copies of the
> >strings (I think they do, I can't remember now) using this you've got 1
> >struct as above in the proto, and then 10 pointers to it.
>
> Nope, they share one copy in the object index.
Doh, I realised this after actually checking what stock really does,
perhaps the reason I saw a drop in memory was I lost some leaks doing
it, the main gain then is that you can't free up a string till all
references are gone to it.
Chris.
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