> if (level > LVL_IMMORT) {
> return EXP_MAX - ((LVL_IMPL - level) * 1000);
> }
>
> shouldn't this be if (level >= LVL_IMMORT)?
err...no. Under that code you will find a large switch statement and the
last couple of lines read:
case 29: return 6850000;
case 30: return 7400000;
/* add new levels here */
case LVL_IMMORT: return 8000000;
so all levels up to and including LVL_IMMORT are handled by the
switch/case statements and any levels above are handled by the piece of
code you gave.
Rohan Wallace
System Programmer 222 Grote Street
SE Network Access Adelaide SA 5000
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST