Ray Campbell wrote:
>
> Hmmm, well, was just searching through the code for a while (fight.c)
> because players were questioning the reason why mobs didn't hit them
> back when they fought them. I thought this was very odd seeming that I
> haven't attacked the perform_violence routine at all. So I looked at it
> and noticed this comment:
> (approx. line 975 in stock bpl16 code.)
>
> /* have to implement a better way for number of attacks for mobs*/
> num_of_attacks += ((int) GET_LEVEL(ch) / 10) - 1;
note the assignment operator is +=, not =. that is equivalent to
num_of_attacks = num_of_attacks + ((int) GET_LEVEL(ch) / 10) - 1;
> Oh yes, and this:
>
> /* reset to 1 attack */
> num_of_attacks = 1;
> comes a little before that previous code, but still if a mob is level 10
> or below the -1 makes it so that it has 0 attacks. Absurd, just absurd.
No, it would be 1 because it's adding 0 to the previous value of 1.
Reagards, Peter
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