Re: Bpl 16 Num of Mob Attacks

From: Ray Campbell (deadeye00@home.com)
Date: 01/11/00


As I do believe I stated Mr. Baldi, is that I just started working on
this MUD, from what the implementor had told me it was pretty much Stock
Circle 3.0 bpl16, What he, or any of the other coders added to the MUD
previous to my arrival I am not aware of, however as an avid fighter for
the rights of coders, you shall be credited for your work.  However I do
appreciate the response from you as well as Mr. Buckley and Mr. Ajamian.
Gooday.

Fabrizio Baldi wrote:
>
> ----- Original Message -----
> From: Ray Campbell <deadeye00@home.com>
> To: <CIRCLE@POST.QUEENSU.CA>
> Sent: Tuesday, January 11, 2000 11:07 AM
> Subject: [CIRCLE] Bpl 16 Num of Mob Attacks
>
> > Hmmm, well, was just searching through the code for a while (fight.c)
> > because players were questioning the reason why mobs didn't hit them
> > back when they fought them.  I thought this was very odd seeming that I
> > haven't attacked the perform_violence routine at all.  So I looked at it
> > and noticed this comment:
> > (approx. line 975 in stock bpl16 code.)
> >
> > /* have to implement a better way for number of attacks for mobs*/
> > num_of_attacks += ((int) GET_LEVEL(ch) / 10) - 1;
> >
> > and I realized something, now if a person is fighting a mob that is
> > level 10 or below, the mob does not hit the player.  This doesn't make
> > much sense to me, in fact it doesn't make ANY.  Why would you not want a
> > player to be able to get hit at all in a fight?  Anyhow, I find this
> > quite disturbing, and what I really want to know is why was this
> > implemented this way, and was it put in there as a quick solution
> > without really testing it, or is it more or less an "adjust at your own
> > will" type deal.  I'm just utterly confused by the matter, and was
> > wondering if anyone else had some input on the subject.
> >
> > Oh yes, and this:
> >
> >     /* reset to 1 attack */
> >     num_of_attacks = 1;
> > comes a little before that previous code, but still if a mob is level 10
> > or below the -1 makes it so that it has 0 attacks.  Absurd, just absurd.
> > Any input boys and gals?
> >
>
> all the input you want.. :-))
>
> this is not stock blp16 code.. this is code from my weapon_prof.txt
> snippet..
>
> as stated in the snippet's head, I have modified the code beyond this
> snippet and my mobs have different number of attacks depending on class ad
> races.. that 2 line of code that reduce to 0 the mob's number of attacks, as
> you say, "was put in there as a quick solution without really testing it"..
> it's just a replacement of MY original code that wouldn't have worked for
> others..
>
> I tought that the commen was well self-explanatory that YOU "have to
> implement a better way for number of attacks for mobs"..
>
> Anyway, if you have bored to read the comments in the snippets (at beginning
> AND end of .txt file), you would have found my email address and could have
> wrote me for help or, as I requested, to point out bugs or problems..
>
> ah, thanks anyway for the requested email that let me know you are using my
> code.. I suppose my copyright note has been erased, too.. good job, boy!
> :-))
>
> so long
>
> Fabrizio
> email: baldif@tin.it
>
> "There is always one more bug!"
> -- Murphy
>
>      +------------------------------------------------------------+
>      | Ensure that you have read the CircleMUD Mailing List FAQ:  |
>      |  http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html  |
>      +------------------------------------------------------------+


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html  |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 04/10/01 PDT