Ok I've been using gdb to track down a few things, and since Im' not the greatest with gdb I think I found part of my problem.
Problem: zone's reset, but Mob's don't, Obj, doors and everything else does.
Running: CircleMUDbpl17, Oasis 2.0, DG Scriptsbpl7
What I've been able to find out is that when it does
if (mob_index[ZCMD.arg1].number < ZCMD.arge2)
arg1 and arg2 are always the same #... it is as if the mob_index[ZCMD.arg1].number is not being read properly or being updated? Can someone help me figure this out, or point me in a direction because right now, I'm not sure how it comes up with arg1.
Thank you in advance
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