Re: Aliases

From: George Greer (
Date: 02/20/00

On Sun, 20 Feb 2000, Dan Merillat wrote:

>Biggest thing is avoiding item duplication.... I'm pondering setting
>"dirty" bits on players when items/money gets transfered and having any
>save act like a sync() on a unix filesystem... every "dirty" player
>gets written.  Since the system is fast, even if there were 1000 players
>on, all "dirty", the mud would only pause for a second.
>Do it on a regular basis (Every minute or so) and the whole problem
>goes away.

CircleMUD already does the above, every 5 minutes.  Players only save
aliases with 'save'.

George Greer            | Mailing list archives   |

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