Hi
Sorry i am not a brilliant coder right now i have added to the bit bellow
take a look and tell me if that is sort of what you mean.
>From: Del <caminturn@EARTHLINK.NET>
>Reply-To: Circle Discussion List <CIRCLE@post.queensu.ca>
>To: CIRCLE@post.queensu.ca
>Subject: Re: [CIRCLE] [newbie] Zedit prob and refresh spell (and question
> for George)
>Date: Sat, 18 Mar 2000 14:40:31 -0500
>
>(Hey George, is the move stuff left over from something?)
>
>Alex,
>Try just adding a spell like heal, and in this section add a case for
>your new
>spell and just add how ever much to move you want for the spell.
>
>
>void mag_points(int level, struct char_data * ch, struct char_data *
>victim,
> int spellnum, int savetype)
>{
> int hit = 0, move = 0;
>
> if (victim == NULL)
> return;
>
> switch (spellnum) {
> case SPELL_CURE_LIGHT:
> hit = dice(1, 8) + 1 + (level / 4);
> send_to_char("You feel better.\r\n", victim);
> break;
> case SPELL_CURE_CRITIC:
> hit = dice(3, 8) + 3 + (level / 4);
> send_to_char("You feel a lot better!\r\n", victim);
> break;
> case SPELL_HEAL:
> hit = 100 + dice(3, 8);
> send_to_char("A warm feeling floods your body.\r\n", victim);
> break;
case SPELL_MOVEMENT:
move = move + 30;
send_to_char("You feel refreshed and ready to continue.\r\n",victim);
break;
> }
> GET_HIT(victim) = MIN(GET_MAX_HIT(victim), GET_HIT(victim) + hit);
> GET_MOVE(victim) = MIN(GET_MAX_MOVE(victim), GET_MOVE(victim) + move);
> update_pos(victim);
>}
>
>
>
>Alex Mann wrote:
> >
> > Hi
> > I am having a problem with zedit, on some of my areas it keeps saying no
> > zone for that number, and nothing else, any ideas. The actual zone file
> > worked and mobs and items load fine it's just olc that won't work.
> >
> > Also i am looking for a refresh spell to restore movment points, i
>thought
> > about altering the heal spell but i don't know the variable from the
> > movement points, any ideas.
> > Cheers
> > Alex
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