Re: [BUG] Large IDNums

From: Chris Proctor (cjp@minotaur.labyrinth.net.au)
Date: 03/24/00


On Fri, 24 Mar 2000, Pat O'Laughlin wrote:

> I have come across a bug on my MUD.  ID Numbers on new characters are for some
> reason being created EXTREMELY large.  Right now, they are around 25690519.
> They still are created in consecutive order but somehow they skipped a few million
> numbers.  This doesn't seem like a major problem, but if it is I would like to know.  If
> anyone knows why this happens and how to fix it, please let me know.

The same thing happened to me a while ago.
It ended up being a server problem, the playerfile was being blown out to
a sparse file containing several thousand empty records.
I could get it back down to normal size by doing a purge, but it kept
happening. The playerfile was also displaying as being 200Mb or so (rather
than 4->8 as it is normally).

Eventually, I made a copy of the playerfile, deleted the original and
renamed the copy to the original.

The reason for this is that if you just move it twice it doesn't actually
move the file, whereas copying it around does.

I'm sure someone's got a better solution than that, but I haven't had a
recurrence since then. *shrugs*

The only problem is that my current id numbers run to 9 digits, which is
irritating. One day I'll get round to fixing it . . .

Chris


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