Mobile-loading question

From: AxL (axl@mindwarp.plymouth.edu)
Date: 03/27/00


        More of a general Diku question, but here it is.  I'm having a
bit of a logic problem getting a zone to reset mobiles in a particular
way.  Suppose we have this:

M 0 9416 6 9431   keep guard (main gate)
E 1 9411 30 24      guard's sword
M 0 9416 6 9431   '
E 1 9411 30 24      '
*
M 0 9416 6 9417   keep guard (inner gate)
E 1 9411 30 24      guard's sword
M 0 9416 6 9417   '
E 1 9411 30 24      '
*
M 0 9416 6 9430   keep guard (rear entry point)
E 1 9411 30 24      guard's sword
M 0 9416 6 9430   '
E 1 9411 30 24      '

        Now, a player goes in and kills group #2 (the "inner gate"
group).  When the zone resets, it will hit group #1 first, resulting in
a "4 0 2" overall grouping, rather than the original "2 2 2" that was
intended.  Any ideas?

--
-AxL, axl@wpcr.plymouth.edu - Plain ol Industrial/Techno DJ, WPCR, 91.7 FM
 "Discriminate against the next fashion sucker you meet....it's a raver!"
                                      - Ec8or,  Digital Hardcore Records


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