> summary:
> wants weapon profs in groups other than by hit message
> tried to add new items types(?) to accomplish this and failed.
This isn't actually to hard, baring the conversion. Try adding
another 'value'. GET_OBJ_VAL(obj,<VAL NUMBER>) ...
Determine what you want to use weapon skills for. I use them for
thac0 modifications. What you use them for, i don't know....but
eventually you'll want to sort them in groups. Write a function that
takes as input the things you want to change, and either modifies them in
place, or returns the expected value. Mine looks something like;
int thaco_mod(int type,int thaco,struct char_data *ch) {
int retval=thac0;
switch(type) {
case DAGGER:
case SHORT_SWORD:
case KNIFE:
retval += -3 + (GET_SKILL(ch,SKILL_SHORT)/10);
break;
.
.
.
}
return retval;
}
Saving and loading is simple, always write out all values (add a default
if it's not set yet), and check for 4 or 5 using the return value of
scanf (and include the default again). Hardest part is putting it in your
OLC, if you choose to do that.
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