Greetings,
On Mon, May 01, 2000 at 10:46:14AM -0600, Zeavon wrote:
> On Sun, 30 Apr 2000, Chris Gilbert wrote:
>
> > It's already in there, signal_setup in comm.c has the section that sets
> > up a virtual timer, after 3 minutes it checks for tics=0, if it doesn't
> > it sets it to 0, and then 3 minutes later checks again. In theory the
> > mud would reboot after 6 minutes at most.
>
> Seems to me that this would only catch near-infinite loops. Since an
> infinite loop lasts forever, the timer in comm.c will never be reached.
>
I don't know about the windows platform but in Unix signals are delivered
and handled asynchronously (sp?). That means if caught in an infinite
loop, a signal will execute the code in the signal handler, and after
that is done, it will jump back to the infinite loop.
- Chris
--
Christian Loth
Coder of 'Project Gidayu'
Computer Science Student, University of Dortmund
chris@gidayu.mud.de - http://gidayu.mud.de
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT