On Thu, 15 Jun 2000, Pure Krome wrote:
> so either i should check for all places where OBJ WEIGHT is checked (eg.
or replace the GET_WEIGHT(ch) macro with a float|int|long
get_weight(ch) function? Checking the Weight of a person then add up the
coins afterwards.
something like (This is mailercode, so I'm not responsible for
anything! :)
float money_weight[NUM_MONEY_TYPES] = {
0.1, /* Platinum */
0.01, /* Gold */
0.005 /* Silver */
0.001 /* Copper */
};
float get_weight(struct char_data *ch)
{
float weight = 0; /* Assume that player has nothing! */
int i = 0;
/*
** One way of doing this could be to keep the old GET_WEIGHT macro
*/
weight += GET_WEIGHT(ch);
for (i=0;i < NUM_MONEY_TYPES;i++) {
weight += ch->points.money[i] * gold_weight[i];
}
return weight;
}
Hopla, this of course only checks for weight and do not set it.. Could
definately be made more flexible.. :) (It could even be made into a macro,
but I'm too tired to see how right now.. :)
> players running around with 100,000 gold coins? [I HATE IT - but that's me]
:) I know the feeling "gold player - player has 20.000.000 coins" *argh*
My 2 cents (I don't know if they're gold, platinum or copper.. :)
/Serces
"The Law of Self Sacrifice"
When you starve with a tiger, the tiger starves last.
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