[NEWBIE] Loaded objects at reset.

From: Dereck Kozak (nightlith@mb.sympatico.ca)
Date: 06/26/00


Hi,

I've recently encountered a problem with Circle3.0bpl17. With sentinel
mobs, or objects that I only want one or two in a room, when the zone
resets, another object is created. For example, in the hotel/inn, I have
a bell object that players can ring to signal the innkeeper, but the one
bell quickly becomes two, then three, etc. How can I get it to load one
bell only, without having to allow only one belll in a zone?

Thanks,
DK.


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html  |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 04/10/01 PDT