Thomas Arp wrote:
> ----- Original Message -----
> From: "Dereck Kozak" <nightlith@mb.sympatico.ca>
> > Thanks for the help on my object problem, but it didn't solve my mob one.
> > If i have sentinel mobs, that aren't supposed to be killed (Like city guard)
> > How do I keep them stop reproducing like bunnies?
> Same way as with the objects. In the zone file, for each guard loaded, first remove
> him. This is what your zonefile should look like (or something..)
> R 0 4081 4013 -1 (remove the mob(regardless of success of prev command))
> M 0 4013 50 4081 (load the mob (regardless of success of prev command))
> E 1 4041 50 4 (equip the mob (dependant on success))
> E.... (as many as you want)
> This way, the mob will only apear once, even if 50 of him is allowed.
>
Then maybe it's a glitch in OLC, because If I remove a vnum, it remove the oject, not
the mob.
> > But my real question is: I've been browsing through some docs, and the code,
> > because I'm adding some more classes, and races. When I realized something
> > scary. A new characters hp is dome randomly. Which is fine, but why in the
> > world as we know it, are those random numbers not grabbed from his Con stat???
> > I thought Con meant overall healthyness, and helped DM's in creating a pc's
> > hp? (I love abbrev's!) On that note, mana from wis/int (Dependent on cleric
> > or magic-user) Has anybody changed this, or did I miss it, and it's buried
> > somewhere else? I never really did well in D&D, but IMO those stats are the
> > foundation of a character. Feedback?
> the hitpoints ARE dependant on the CON of the char. In do_start(), they are initially
> set to 10, before a call to advance_level() adds (amongst other things)
> con_app[GET_CON(ch)].hitp, which is very much con based. The mana points
> however, are a completely different matter...
So mana isn't based on a wis/int combo? After flipping through almost every
concievable source file, I notice that array. ^.^ If I add races, and add or
subtract from the rolled con, will it affect how much hp is given per lvl-up?
Also similar if the pc was carrying an item which boosted his con, and he
advanced a level, increasing his max hp even more?
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