At 07:42 PM 8/13/2000 Sunday, you wrote:
>Hello People,
>
>Re: more than one mana 'pool'
>
>I am working on implementing 5 mana pools, or techniques (sort of like Ars
>Magica), and I just wanted to ask you guys which is the best way to do this
>in the magic system? Shall I just duplicate all the MANA and MAX_MANA
>checks and suchlikes to utilize the four new ones, or how? Can you give me
>any pointers on this? I am rather familiar with the code, I just don't know
>how to code. I have hand-patched in DG Scripts and made it work, so I am
>not a complete moron. :) But, speak in simple programming terms and try to
>avoid much to difficult code-lingo, please.. ;) I do NOT need information
>on how to add this to the player struct, or anything like that, I just want
>tips and pointers on how to make it effective in the already existing
>functions such as do_cast, leveling, and such... Shall I use like some sort
>of switch statement for them all, or just line them all up in a long row,
>how?
Actually, theres the spell sphere patch that you can use, those are 4 or 5 mana
pools, just adjust to needs.
Shay aka Gothic
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