WAIT A SEC, wouldn't it be a lot easier to use CircEdit as a basis for this
new program? I mean, it already works. All that would be involved is
adding the extra editors, which is basically copy and paste work! ...well,
sort of...
>
> Okay, looks like either today or tomorrow, I'll have something out
> which reads a lib directory and lets you edit the rooms. Still learning
> MFC, and trying to stick to C++ instead of straight C. Looks like I may
> bail on that idea though, just to get something done.
>
> I may kill myself first, but we'll see.
>
> So, I have a few coments to make - the first is to you MFC guru's
> out there, and yes, really, I've looked for the answer. Okay, I decided
> to use a tabbed sort of form, to more easily switch between the different
> editor forms. It's also easier because I don't have to deal with the
> alternative, which would be multiple modeless documents floating around
> all having to sync with eachother. It's ended up looking something like
> this:
>
> http://www.imaxx.net/~dughi/other/cbreak/sc4.jpg
>
> As you can tell, I used the CPropertySheet object in conjunction
> with 4 CPropertyPages, and even managed to disable the "help" button. Of
> course, I really don't want the buttons there at all, which means that I
> don't really want to use CPropertySheet as my parent. So, what do I use?
> How do I make it go? :) I'm sure I'm not missing any creation flags, and
> I don't see any other tabbed-sheet like 'things' out there (-ex doesn't
> count).
>
> (for the rest of you too)
> Or, does that look really crappy, and it should be just a menu
> choice and I should load/unload the form I want on the screen at one time?
> I want to throw this together, and throw it out there asap, so this will
> be more for... well.. the future, but I'm curious now.
>
> Anyone come up with a better look/feel/useability?
>
>
> Also, in regards to the above comment about C vs C++, if I write
> parts of this up using structs where objects could potentially serve,
> would anyone be interested in converting to a more class oriented manner?
>
> PjD
>
>
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