Re: [Circle] Devilbunny and Graphical Editor Map

From: Patrick Dughi (dughi@imaxx.net)
Date: 09/09/00


> Have you ever looked at the way zMUD allow users to map a MUD?
> It's actually really nice cause even though techinicly the rooms overlap you
> can move the rooms around so you can see what the MUD would look like on a
> real map.  If I could I would show you a link to what I'm talking about but
> I lost everything in a HDD format recently (bad backup file) and so..
> Anyway if someone could figure out how to do something like that for a
> WorldEditor it'd be cool cause the map would show what the world was
> *suppose* to look like even though there are alot of overlapping rooms it
> wouldn't show in the map itself.  did that make any sense?

        I haven't actually, since I eschewed the use of clients when I was
an active player.  If you could post the location of screenshots, or email
those to me privately, that would be great.  (Description of screen shot
good too :)

                                        PjD


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