Alpha flags a = 1.
If your mob has an odd number for the flag, then a is one of them.
Know your bitvectors.. cuddle them.. love them.. they'll be your
friend..
Neal
Alex Mann wrote:
>
> Hi
>
> I am getting a problem which appeared when I removed a widley used spec
> prog, and now some of my mobs are throwing up an warning in the syslog,
> saying that there is a mob calling a non existant spec prog. Normally not a
> problem, but I have oasis OLC installed and it automatically reverts the
> flags on items and mobiles into numeric format, which makes it much harder
> to track down which mobs still have the spec prog assigned to them. Has
> anyone ever come up with this problem, and has anyone got any ideas for
> tracking down the mob's which have the 'a' tag assigned to them.
>
> Thanks
> Alex
> www.naryan.co.uk
>
> >From: Patrick Dughi <dughi@IMAXX.NET>
> >Reply-To: Circle Discussion List <CIRCLE@post.queensu.ca>
> >To: CIRCLE@post.queensu.ca
> >Subject: Re: [CIRCLE] Shop bugs, gaaaa.
> >Date: Fri, 6 Oct 2000 08:48:33 -0500
> >
> > > Hi,
> > > having a problem with shops.
> > >
> > > For some reason, it seems as if some shopkeepers do not
> > > get the shop_keeper spec proc.
> > >
> > > All shops below the vnum 70100 works, but when trying to
> > > assign a shop to 70100 the keeper won't load with the
> > > spec proc.
> > >
> > > It seems as if when assigning the shop_keepers it does
> > > not put that mob into the shop...
> > >
> > > All vnums below that seems to work..
> >
> > You are making sure that the 701.shp file (or what have you)
> >exists in the index, and further, that you've expanded the range of vnums
> >on your system so they can exist in zones with a number greater than 326?
> >
> > PjD
> >
> >
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