> I am thinking of going with patrick's suggestion on using
> rolemaster type rules for my game. I tried it once before
> but found it very intimidating and gave up. But, since my
> game is mostly just for my coding advancement, it might be
> the time to try.
If you do get this done, please release a patch/etc, as I think
it's a good general addition to the circle system, even if it does involve
reclassififying all damage types. I'd have done it long ago, but I have
the luck or ill luck of normally only writing for in-use muds.
Hard to get people to set a bit on every piece of eq, and redo
every spell/skill in the game :(
> anyway thanks for the input everyone, and btw Patrick, my unasked
> questions had nothing to do with code ( i ask my data structures
> teacher that stuff *g* )
Heh. Cool :)
PjD
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