> > af.type = SKILL_RAGE;
> > af.location = APPLY_DAMROLL;
> > af.location = APPLY_AC;
> > af.bitvector[0] = 0;
> > af.bitvector[1] = 0;
> > af.bitvector[2] = 0;
> > af.bitvector[3] = 0;
> > af.modifier = GET_LEVEL(ch)/3;
> > af.modifier = +50;
> > af.duration = GET_LEVEL(ch)/2;
Well think of it like this:
your settinf af.location to equal APPLY_DAMROLL
then your setting it equal to APPLY_AC
Your not setting it to APPLY_DAMROLL and APPLY_AC, just the one that comes last..
Also.. af.modifier should be: af.modifer += 50; (assuming were speaking of type int, or some other numerical type)
Anyway have fun
--LordKaT
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