[CODE] More questions on skill affects

From: Kron (kronakus@connectit.net)
Date: 10/24/00

  I'm working on a skill for my mud called "Rage". It gives a warrior a boost of damroll at the cost of his/her armor class. I've noticed that when I use this skill, the affects come as TYPE UNDEFINED. How do I stop this from happening so that I can call checks to see if the player is/is not already affect by battle rage? Any ideas? :)


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