Re: [CODE] More questions on skill affects

From: Patrick Dughi (
Date: 10/24/00

> Hello,
>   I'm working on a skill for my mud called "Rage". It gives a warrior a
> boost of damroll at the cost of his/her armor class. I've noticed that
> when I use this skill, the affects come as TYPE UNDEFINED. How do I stop
> this from happening so that I can call checks to see if the player is/is
> not already affect by battle rage? Any ideas? :)

        Wrap your lines at 75.

        Also, make sure when you apply the affect, you include
type=SKILL_RAGE or whatever it is. See sneak for an example.


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