> Hello,
> I'm working on a skill for my mud called "Rage". It gives a warrior a
> boost of damroll at the cost of his/her armor class. I've noticed that
> when I use this skill, the affects come as TYPE UNDEFINED. How do I stop
> this from happening so that I can call checks to see if the player is/is
> not already affect by battle rage? Any ideas? :)
Wrap your lines at 75.
Also, make sure when you apply the affect, you include
type=SKILL_RAGE or whatever it is. See sneak for an example.
PjD
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