Re: Mob Factions and Total MUD Harmony

From: Zeavon (
Date: 10/31/00

On Tue, 31 Oct 2000, Karl Buchner wrote:

> Thus, if you try to kill a citizen of a town, and fail, and the
> citizen walks into the same room as another citizen, or a city guard,
> the mob will "tell" the other mobs your name, and you go onto their
> memory lists.  In this way, your name will spread quite quickly
> through the MUD town, to all mobs that have a common faction with the
> one you attacked. There is one problem...if you kill the mob, it can't
> tell your name to the guards.  Here is the solution...

I don't see that as a problem. If you take someone out in a dark alley,
then no one should know that it was you. However, if a mob of faction A
watches you kill another mob of faction A, then the witness should
remember you and flee (or attack if a guard-type) before you attack them

I realize that you want to reduce the slaughter in your city streets, but
not all crimes are solved...

Other than that one nit-pick, the idea is great!! I like it lots!

PS: Wrap your lines at 75 characters. It's a bitch to quote text properly
that has no line feeds in it.

Zeavon Calatin, MageMaster of the Realms
Spear of Insanity    telnet://

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