ReWrite #2
I'm looking to implement Menu driven Turn based Combat. Basicly I want to
make an Oasis style interface to combat. The turn based part isn't to
hard.. I'm thinking that a check like:
if (!IS_READY(ch) || !IS_READY(vict))
at the begining of preform_violence (or is it hit()?) will do the trick..
My main problem comes to the Menu driven part. There are a couple things
I want to do differant from Oasis or anyother menu driven system.
1) I want the character to continue to recieve any kind of messages (on a
toggle so they can turn it off if they are gettin spammed or something)
2) Okay never mind just one thing I want differant..
The true problem comes in when I look at how Oasis works (or the Oasis
add-ins like HEDIT) I don't understand what's going on and don't know
where to start to make something similar.
If anyone has any kind of input on this I would appreciate it.. I am
honestly completely lost here..
Thanx ahead of time!
---------------------------------------------
Brian Hartvigsen
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