I've come across an interesting problem recently and was wondering if anyone
knows whats up here...
in fight.c i have this:
act(parts[i].actkil, FALSE, ch, NULL, victim, TO_CHAR);
act(parts[i].actout, FALSE, ch, NULL, victim, TO_NOTVICT);
but when it is run it sends both messages to the room:
Dust's attack ceases a skeleton's animation making a skeleton a pile of
bones!You turn a skeleton into nothing but a pile of old bones!
what is odd is that this seems to be the only part of the code where act
isnt working properly, in spell_parser.c:
default:
act("You raise your hands and begin chanting...", FALSE, ch, 0, 0,
TO_CHAR);
act("$n raises $s hands and starts to chant...", FALSE, ch, 0, 0,
TO_ROOM);
works fine...
Any advice or ideas are greatly welcomed
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