Re: Bit Flags

From: Jonathan Syu (jonsyu@HOTMAIL.COM)
Date: 06/19/01


Never mind, fix affects problem. there was a (int)aff->bitvector (db.c)
which I accidently put down as a %llu when it should be a %d. So anyways,
that seems to work. But is there same way so that we don't have to delete
the saved player objects?

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