Re: [CODE] Saving Non-Native Shop Items

From: Edward Felch (dustlos@hotmail.com)
Date: 06/29/01


More information:
FreeBSD 4.2-RELEASE

Truly though, the gdb output doesn't seem helpful, at one point it crashed
and had ?? within the loading function. Now it seems spiteful and crashs
early on:
#0  0x281c1948 in fclose () from /usr/lib/libc.so.4
(gdb) back
#0  0x281c1948 in fclose () from /usr/lib/libc.so.4
#1  0x807843d in init_game (port=9991) at comm.c:392
#2  0x807833f in main (argc=3, argv=0xbfbffc2c) at comm.c:347
(gdb) list
215     }
216
217     #endif  /* CIRCLE_WINDOWS || CIRCLE_MACINTOSH */
218
219
220     #define plant_magic(x)  do { (x)[sizeof(x) - 1] = MAGIC_NUMBER; }
while (0)
221     #define test_magic(x)   ((x)[sizeof(x) - 1])
222
223     int main(int argc, char **argv)
224     {


Here is an ingame view:
##   Available   Item                                               Cost
-------------------------------------------------------------------------
  1)  Unlimited   A long sword                                         10

[5000/5000 4940/5000 5000/5000][]
>i
You are carrying:
a blood sword

[5000/5000 4940/5000 5000/5000][]
>load o 401
sYou create a wooden club.

[5000/5000 4940/5000 5000/5000][]
>sell cl
Thomas the Shopkeeper tells you, 'I'll give you 2 coins for that.'
The shopkeeper now has a wooden club.

[5000/5000 4940/5000 5000/5000][]
>zreset .
Reset zone 10 (#10): (Level) Newbie Area.
[ (GC) Dust reset zone 10 ((Level) Newbie Area) ]

[5000/5000 4940/5000 5000/5000][]
>zre
Crash here

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