Hey,
Tuesday, August 21, 2001, 7:02:21 AM, you wrote:
GG> Here's a little note I sent to the CircleMUD developer's list I suppose
GG> should be discussed:
GG> --- 8< ---
GG> Shouldn't we actually use this attribute for something?
GG> I was thinking shopkeeper pricing, charmed creature limits, and charmed
GG> creature obediance.
GG> --- 8< ---
GG> Charisma is _never_ used currently.
In essense charisma has become the never-used rp stat in many
places and have no real effect since most roleplayers tend to want
to play a beautiful, all-powerful, etc.
There is, however, rules for lazy DM's in the D&D rulebooks for
monster reaction to players where the charisma plays a part in
determining the outcome of the reaction roll. This would be an
obvious place to use charisma - both with random mob encounters
and with shopkeepers.
There is, of course, also the standard use of the stat with the
number of henchmen you may attract/creatures you can summon/etc.,
which we have currently implemented in the mud I develop for.
Apart from that, charisma will most likely never be thought too
highly about for anyone but rp'ers... if you're lucky. :o)
(A shame really, it's a wonderful stat to have).
--
Yours truly,
Henrik Stuart (hstuart@geocities.com)
--
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