----- Original Message -----
From: "flawed" <flawed@IO.COM>
>
> >> 947 if (GET_SKILL(ch, SKILL_SECOND_ATTACK) >= number(1, 101)) {
> >> 948 if (GET_SKILL(ch, SKILL_THIRD_ATTACK) >= number(1, 201)) apr++;
> >> 949 apr++;
> >> 950 }
>
Change the above to something like this:
if (!IS_NPC(ch)) {
if (GET_SKILL(ch, SKILL_SECOND_ATTACK) >= number(1, 101)) {
if (GET_SKILL(ch, SKILL_THIRD_ATTACK) >= number(1, 201)) apr++;
apr++;
}
} else {
/* Handle mobs here */
}
This way the GET_SKILL check is only called for players.
Welcor
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