Make sure 'target' is of the correct data type.
On Thu, 18 Oct 2001, Ramsey Stone wrote:
> Greetings CircleMUD Coders,
>
> I seem to have a dilema with my new portal code. I didnt make a spell, because
> I didnt find punching in a vnum RP like. Instead I just made an obj type and added
> value options to OLC. It uses value 0 for the target. The editing works fine, my
> problem is the entering. Whenever I type 'enter portal' the mud crashes. Here is
> my code:
>
> if ((obj = get_obj_in_list_vis(ch, buf, NULL, world[IN_ROOM(ch)].contents))) {
> if (CAN_SEE_OBJ(ch, obj)) {
> if (GET_OBJ_TYPE(obj) == ITEM_PORTAL) {
> target = GET_OBJ_VAL(obj, 0);
> act("&nYou enter $P and fly through time and space...",
> FALSE, ch, 0, obj, TO_CHAR);
> act("&n$n enters $P and disappears...", FALSE, ch, 0, obj, TO_ROOM);
> char_from_room(ch);
> char_to_room(ch, target);
> look_at_room(ch, FALSE);
> act("&nSuddenly, $n steps out of a rip through time and space.",
> FALSE, ch, 0, 0, TO_ROOM);
> }
> }
> }
>
> No errors of the sort. Its added into do_enter smack after if (*buf) {
> Does anyone see anything wrong with this code?
>
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