Re: virtual/real variable types

From: Daniel A. Koepke (dkoepke@circlemud.org)
Date: 12/06/01


On Fri, 7 Dec 2001, The Arrow wrote:

> About shop_rnum/shop_vnum being of type 'int': Why them and not the
> other rnum/vnum types? Changing all rnum/vnum types to 'int' gives you
> a much wider range of rooms/mobs/etc to play with, and it's still safe
> to use bad checks against -1.  :)

...because virtual numbers are stored in binary player and object files.
Changing their size will break binary compatability.

-dak

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