Re: virtual/real variable types

From: The Arrow (arrow@pileborg.org)
Date: 12/06/01


On Thu, 6 Dec 2001, Daniel A. Koepke wrote:

> On Fri, 7 Dec 2001, The Arrow wrote:
>
> > About shop_rnum/shop_vnum being of type 'int': Why them and not the
> > other rnum/vnum types? Changing all rnum/vnum types to 'int' gives you
> > a much wider range of rooms/mobs/etc to play with, and it's still safe
> > to use bad checks against -1.  :)
>
> ...because virtual numbers are stored in binary player and object files.
> Changing their size will break binary compatability.

Well... Good point!  :)
Another reason to use ascii files as much as possible then, which I of
course am doing.

/ Joachim
=======================================================================
The Arrow                                   http://pileborg.org/~arrow/
Joachim Pileborg                          mailto:arrow@tpileborg.org
=======================================================================
"Everyone wants to go to heaven, but no one wants to die" - Two Witches

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