On Mon, Dec 10, 2001 at 06:46:14PM -0200, Nikolas wrote:
>::::::::::::::::::::::::::::::::::::::::::::::::
> if (gain > 0) {
> gain = MIN(max_exp_gain, gain); /* put a cap on the max gain per kill */
> GET_EXP(ch) += gain;
> while (GET_LEVEL(ch) < LVL_IMMORT &&
> GET_EXP(ch) >= level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1)) {
> GET_LEVEL(ch) += 1;
> num_levels++;
> advance_level(ch);
> is_altered = TRUE;
>::::::::::::::::::::::::::::::::::::::::::::::::
>In the "while (GET_LEVEL(ch) < LVL_IMMORT %%" translate LVL_IMMORT to lvl
>you want to stop the "Your rise a level!" of players...
Wouldn't "GET_LEVEL(ch) < (LVL_IMMORT - 1)" be easier than hard-coding
the level?
-me
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