Re: The First Snippet we Never forget

From: krenshala (krenshala@jump.net)
Date: 12/11/01


From: Mike Stilson <mike@velgarian.sytes.net>


> On Mon, Dec 10, 2001 at 06:46:14PM -0200, Nikolas wrote:
> >::::::::::::::::::::::::::::::::::::::::::::::::
> >  if (gain > 0) {
> >    gain = MIN(max_exp_gain, gain); /* put a cap on the max gain per kill
*/
> >    GET_EXP(ch) += gain;
> >    while (GET_LEVEL(ch) < LVL_IMMORT &&
> > GET_EXP(ch) >= level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1)) {
> >      GET_LEVEL(ch) += 1;
> >      num_levels++;
> >      advance_level(ch);
> >      is_altered = TRUE;
> >::::::::::::::::::::::::::::::::::::::::::::::::
> >In the "while (GET_LEVEL(ch) < LVL_IMMORT %%" translate LVL_IMMORT to lvl
> >you want to stop the "Your rise a level!" of players...
>
> Wouldn't "GET_LEVEL(ch) < (LVL_IMMORT - 1)"  be easier than hard-coding
> the level?

That or the same in gain_exp(), so you only gain exp if you have a mortal
level yet to attain.

     Larry

Larry Robinson
krenshala@jump.net
:wq

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