From: Mike Stilson <mike@velgarian.sytes.net>
> On Mon, Dec 10, 2001 at 06:46:14PM -0200, Nikolas wrote:
> >::::::::::::::::::::::::::::::::::::::::::::::::
> > if (gain > 0) {
> > gain = MIN(max_exp_gain, gain); /* put a cap on the max gain per kill
*/
> > GET_EXP(ch) += gain;
> > while (GET_LEVEL(ch) < LVL_IMMORT &&
> > GET_EXP(ch) >= level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1)) {
> > GET_LEVEL(ch) += 1;
> > num_levels++;
> > advance_level(ch);
> > is_altered = TRUE;
> >::::::::::::::::::::::::::::::::::::::::::::::::
> >In the "while (GET_LEVEL(ch) < LVL_IMMORT %%" translate LVL_IMMORT to lvl
> >you want to stop the "Your rise a level!" of players...
>
> Wouldn't "GET_LEVEL(ch) < (LVL_IMMORT - 1)" be easier than hard-coding
> the level?
That or the same in gain_exp(), so you only gain exp if you have a mortal
level yet to attain.
Larry
Larry Robinson
krenshala@jump.net
:wq
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