STOP_IMM Snippet by Nikolas(Kolaz) LOL! :-)
Open limits.c
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if (gain > 0) {
gain = MIN(max_exp_gain, gain); /* put a cap on the max gain per kill */
GET_EXP(ch) += gain;
while (GET_LEVEL(ch) < LVL_IMMORT &&
GET_EXP(ch) >= level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1)) {
GET_LEVEL(ch) += 1;
num_levels++;
advance_level(ch);
is_altered = TRUE;
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In the "while (GET_LEVEL(ch) < LVL_IMMORT %%" translate LVL_IMMORT to lvl
you want to stop the "Your rise a level!" of players...
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if (!IS_NPC(ch) && ((GET_LEVEL(ch) < 1 || GET_LEVEL(ch) >= LVL_IMMORT)))
return;
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if you want to define a level to stop the gain of xp of players, translate
LVL_IMMORT to the initial level when this start...(ex.: 17)
Sorry for my bad english of tourist and
Tahnk You,
Nikolas
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