Found what appears to be a bug in stock code. It prevents players
quitting in their houses from resuming in them when they reconnect.
In ACMD(do_quit), GET_LOADROOM() is a VNUM but is being assigned the
value of an IN_ROOM() call which returns an RNUM instead:
-----BEGIN PATCH-----
diff -Npru old/src/act.other.c new/src/act.other.c
--- old/src/act.other.c Fri Feb 1 02:04:17 2002
+++ new/src/act.other.c Sat Jul 6 19:25:50 2002
@@ -95,7 +95,7 @@ ACMD(do_quit)
/* If someone is quitting in their house, let them load back here. */
if (!PLR_FLAGGED(ch, PLR_LOADROOM) && ROOM_FLAGGED(IN_ROOM(ch), ROOM_HOUSE))
- GET_LOADROOM(ch) = IN_ROOM(ch);
+ GET_LOADROOM(ch) = GET_ROOM_VNUM(IN_ROOM(ch));
extract_char(ch); /* Char is saved before extracting. */
}
-----END PATCH-----
I ran across it while making a camping patch (players return to the
room where they quit) for the latest CVS snapshot and quickly
realized it was broken before I got there... ;)
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