>I am using #define GUILD_FLAGS(ch) ((ch)->player_specials->saved.guild)
The following should test the number of bits set in a 32 bit bitvector.
for(numflags = 0, i = 0; i < 32; i++)
if(GUILD_FLAGS(ch) & (1 << i))
numflags++;
Just make sure you don't put anything extraneous in the same bitvector,
because that will be counted too.
You could probably replace GUILD_FLAGS(ch) & (1 << i) with
IS_SET(GUILD_FLAGS(ch), (1 << i)) for better readability.
Blaize
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